Brain Bouncer
Devlog
- November 16, 2020 by cloudyheavengames#brain bouncer, #c#, #monogame, #programming, #technical, #tutorial, #codingNow that we have the level score data stored in a dictionary structure, we will want to be able to save it in a file so that it will persist even after the player leaves the game, and then we can relo... Continue reading
- November 07, 2020 by cloudyheavengames#brain bouncer, #c#, #monogame, #programming, #technical, #tutorial, #codingOne of the features that I need to include in my game is the ability to award the player stars for each level, depending on how many bounces it took to hit all the goals. Each level has a target numbe... Continue reading
- October 23, 2020 by cloudyheavengames#GameMaker Studio, #c#, #monogame, #json, #technical, #tutorialI've made a lot of progress on porting the game to MonoGame, but I know I haven't kept up with this devlog. So the development is actually a lot further along than the part I'm going to write about t... Continue reading
- April 11, 2020 by cloudyheavengames#monogame, #visual studio, #c#, #tutorial, #content pipelineOne of the most important tasks was to get my art and sound assets into the game. MonoGame's Content Pipeline tool provides an easy way to accomplish this task. When thinking about how I was going to... Continue reading
- April 03, 2020 by cloudyheavengames#monogame, #visual studio, #git, #source control, #c#, #tutorialOne of the most important things I wanted to set up was source control. If you're not familiar with the concept, source control (also called version control) is an approach to managing changes to your... Continue reading
- March 29, 2020 by cloudyheavengames1#brain bouncer, #c#, #gamemaker studio, #monogame, #android, #windows, #technical, #tutorial, #visual studioI mentioned last fall that I would be migrating Brain Bouncer to MonoGame, and that I would be posting updates on my process. I know I haven't been good about updating, so I have a lot of catching up... Continue reading
- September 17, 2019 by cloudyheavengames#brain bouncer, #casual, #puzzle, #monogame, #android, #windows, #crossplatform, #c#, #gamemaker studioA while ago, I decided that I wanted to create a level editor for Brain Bouncer , so that players could create and share their own levels with each other. After doing some research, it seemed to me t... Continue reading
- November 23, 2017 by cloudyheavengames#brain bouncer, #cloudy heaven games, #puzzle, #casualHappy Thanksgiving! Brain Bouncer is now available on Google Play for Android users ! Also, new features include: Ambient background music ("Snowy Forest" by Kabbalistic ) Grid-lines to help you move... Continue reading