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Don't Take the Cake

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Devlog

  • Quick Tip: Check Your Color Contrast
    December 07, 2024 by cloudyheavengames#UI, #gdevelop, #polish
    Today I have another quick tip to keep in mind when developing your game UI and visual assets: color contrast. By color contrast, I mean that you should make sure that the colors of your text, icons,... Continue reading
  • Quick Tip: Color Picker
    December 06, 2024 by cloudyheavengames#UI, #gdevelop, #game development, #polish, #learning
    Today I'm going to share a quick tip to help you select and match colors in your game. I mentioned previously that I wanted to choose a cohesive color palette for my game, to make it look better and m... Continue reading
  • Don't Take the Cakes! Game Development Process #2 - Buttons
    December 04, 2024 by cloudyheavengames#UI, #game development, #polish, #gdevelop
    Today I'll be sharing with you an update to the user interface in my GDevelop game, Don't Take the Cakes. I mentioned before that the version of the game I created for the jam was not mobile-friendly,... Continue reading
  • Don't Take the Cakes! Game Development Process #1
    December 03, 2024 by cloudyheavengames#learning, #gdevelop, #game development, #UI, #polish
    I've decided to try I'm something new. I'm attempting to share more of my game development process, so that you can have a look at how an always-busy, independent game developer with lots of things go... Continue reading
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